Cloud native EDA tools & pre-optimized hardware platforms
A die-to-die interface is a functional block that provides the data interface between two silicon dies that are assembled in the same package. Die-to-die interfaces take advantage of very short channels to connect two dies inside the package to achieve power efficiency and very high bandwidth efficiency, beyond what traditional chip-to-chip interfaces achieve.
A die-to-die interface is typically made of a PHY and a controller block that provides a seamless connection between the internal interconnect fabric on two dies. The die-to-die PHY is implemented using a high-speed SerDes architecture or high-density parallel architecture, which are optimized to support multiple advanced 2D, 2.5D, and 3D packaging technologies.
A die-to-die interface is a key enabler of the industry trend away from monolithic SoC designs toward multi-die SoC assemblies in the same package. This approach mitigates growing concerns around high cost/low yield of small process nodes and provides additional product modularity and flexibility.
A die-to-die interface, just like any other chip-to-chip interface, creates a reliable data link between two dies.
The interface is logically divided into a physical layer, link layer, and transaction layer. It establishes and maintains the link during chip operation, while presenting to the application a standardized parallel interface that connects to the internal interconnect fabric.
Link reliability is guaranteed by the addition of error detection and correction mechanisms such as forward error correction (FEC) and/or cyclic redundancy code (CRC) and retry.
The physical layer architecture can be SerDes-based or parallel-based.
Modern chip implementations are trending towards solutions based on assembling multiple dies in the package to increase modularity and flexibility. Such a multi-die approach also facilitates more cost-effective solutions by splitting functionality into several dies to improve yield as (monolithic) chip size approaches full reticle size.
The interface between the dies must address all the critical requirements for such a system:
A comprehensive solution for fast heterogeneous integration
By combining multiple dies into one package, chiplets provide another way to extend Moore’s law while enabling product modularity and process node optimization. Chiplets are used in compute-intensive, workload-heavy applications like high-performance computing (HPC).
There are four major use cases for die-to-die interfaces targeting applications like HPC, networking, hyperscale data center, and artificial intelligence (AI), among others:
Scale SoC
The objective is to increase compute power and create multiple SKUs for server and AI accelerators by connecting dies through virtual (die-to-die) connections, achieving tightly coupled performance across dies.
Split SoC
The objective is to enable very large SoCs. Large compute and network switch dies are approaching the reticle limits. Splitting them into several dies leads to technical feasibility, improves yield, lowers cost, and extends Moore’s law.
Aggregate
The objective is to aggregate multiple disparate functions implemented in different dies to leverage the optimal process node for each function, reduce power, and improve form factor in applications such as FPGAs, automotive, and 5G base stations.
Disaggregate
The objective is to separate the central chip from the I/O chip to enable easy migration of the central chip to advanced processes, while keeping I/O chips in conservative nodes to lower risk/cost of product evolution, enable reuse, and improve time to market in server, FPGA, network switch, and other applications.
六合彩直播开奖 combines a broad portfolio of die-to-die 112G USR/XSR and HBI PHY IP, controller IP, and interposer expertise to provide a comprehensive die-to-die IP solution to support die splitting, die disaggregation, compute scaling, and aggregation of functions. The SerDes-based 112G USR/XSR PHY and parallel-based 8G OpenHBI PHY are available in advanced FinFET processes. The configurable controller uses error correction mechanisms with replay and optional (FEC) to minimize bit error rate for reliable die-to-die links. It supports Arm?-specific interfaces for coherent and non-coherent data communication.
Download Brief